About me
Welcome to my Portfolio!
Hi! I'm Mike. A Technical Game Designer & Game Developer with a Master's Degree in Game Design specialized in Game Design and Unity Development. During my formation, I acquired a wide knowledge about the characteristics that a good videogame or experience must have both at a technical and Game Design level.
I thrive in collaborative environments, working closely to push the boundaries of creativity. In addition, I like to learn and enrich myself constantly attending and being part of Events, Talks, Game Jams... That gives me a great knowledge of industry trends. I'm looking forward to bring my experience and contribute to your next innovative project!
During my career, I have carried out several long-lasting collaborative projects (as well as shorter ones such as Game Jams) playing and adapting to a variety of roles.
ACADEMIC BACKGROUND (+5 years making games)
Master's Degree in Game Design
Universidad Europea University (Madrid, Spain). [2024 - 2025]Bachelor's Degree in Design and Development of Video Games and Interactive Experiences
Florida Universitaria University (Valencia, Spain). [2020 - 2024]PROFESSIONAL EXPERIENCE (+1 year of experience)
Position at Digital Monster Collective
Cost of Freedom (2025): Educational Narrative Platformer and Puzzle videogame for browser and mobile devices where I played the roles of Lead Programmer, Technical Game Designer, Narrative Designer and QA Tester.
[Commissioned Project for Legends of Learning; an american educational platform].
Professional Internship at Digital Monster Collective
Dusty Bones (2025): Educational Platformer and Puzzle videogame for browser and mobile devices where I played the roles of Gameplay Programmer, Technical Game Designer and QA Tester.
[Commissioned Project for Legends of Learning; an american educational platform].
Professional Internship at FrameOver
Maze of Gods: The Rage of Zeus (2024): 2.5D Metroidvania Dungeon Crawler videogame for PC where I played the roles of Technical Level Designer, QA Tester and Environment Designer.
SKILLS
- Game Design Documentation, Testing and Balancing
- Game Developing. Mechanics, Systems and UX Design
- Level Design
- Prototyping
- Unity and C#
- Unreal Engine 5 and Blueprinting
- Word and Excel
- Adobe Photoshop
- Version Control
- Git
- Github Desktop
- Plastic SCM
- Fork
- Others...
- Atlassian Package
- Confluence
- Trello
- Others...
- Soft Skills and Attributes
- Agile Methodologies
- Teamwork and Communication
- Production / Organisation
- Creativity Easing
- Willingness to Work
- Many Others!
