About me

About me

Welcome to my Portfolio!

Hi! I'm Mike. A Technical Game Designer & Game Developer with a Master's Degree in Game Design specialized in Game Design and Unity Development. During my formation, I acquired a wide knowledge about the characteristics that a good videogame or experience must have both at a technical and Game Design level.

I thrive in collaborative environments, working closely to push the boundaries of creativity. In addition, I like to learn and enrich myself constantly attending and being part of Events, Talks, Game Jams... That gives me a great knowledge of industry trends. I'm looking forward to bring my experience and contribute to your next innovative project!

During my career, I have carried out several long-lasting collaborative projects (as well as shorter ones such as Game Jams) playing and adapting to a variety of roles.


ACADEMIC BACKGROUND (+5 years making games)

Master's Degree in Game Design

Universidad Europea University (Madrid, Spain). [2024 - 2025]

Bachelor's Degree in Design and Development of Video Games and Interactive Experiences

Florida Universitaria University (Valencia, Spain). [2020 - 2024]

PROFESSIONAL EXPERIENCE (+1 year of experience)

Position at Digital Monster Collective

Cost of Freedom (2025): Educational Narrative Platformer and Puzzle videogame for browser and mobile devices where I played the roles of Lead Programmer, Technical Game Designer, Narrative Designer and QA Tester.

[Commissioned Project for Legends of Learning; an american educational platform].

Professional Internship at Digital Monster Collective

Dusty Bones (2025): Educational Platformer and Puzzle videogame for browser and mobile devices where I played the roles of Gameplay Programmer, Technical Game Designer and QA Tester.

[Commissioned Project for Legends of Learning; an american educational platform].

Professional Internship at FrameOver

Maze of Gods: The Rage of Zeus (2024): 2.5D Metroidvania Dungeon Crawler videogame for PC where I played the roles of Technical Level Designer, QA Tester and Environment Designer.


SKILLS

  • Game Design Documentation, Testing and Balancing
  • Game Developing. Mechanics, Systems and UX Design
  • Level Design
  • Prototyping
    • Unity and C#
    • Unreal Engine 5 and Blueprinting
    • Word and Excel
    • Adobe Photoshop
  • Version Control
    • Git
    • Github Desktop
    • Plastic SCM
    • Fork
    • Others...
  • Atlassian Package
    • Confluence
    • Trello
    • Others...
  • Soft Skills and Attributes
    • Agile Methodologies
    • Teamwork and Communication
    • Production / Organisation
    • Creativity Easing
    • Willingness to Work
    • Many Others!
You can reach me in [email protected]